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Shader Ball and Prop Study.

Surfacing study and creating 'the look' for various props and objects. First I create the shader using a shader ball with an intended prop in mind, then once I nail 'the look' I render it out on a prop.

I will be uploading more over time and creating a 'compilation' image with all shaders in one once I reach 5 or so.

A chocolate shader with two variants for a 'solid bar' and 'fondue' consistency.

A chocolate shader with two variants for a 'solid bar' and 'fondue' consistency.

A green vinyl shader, originally intended on being a 'jade' I prefer it as a more micro detailed soft plastic in this iteration.

A green vinyl shader, originally intended on being a 'jade' I prefer it as a more micro detailed soft plastic in this iteration.